Menu

Search Program/Discipline

  • Results for SLO Disciplines>

Search Courses

  • Results for SLO Disciplines>

Student Learning Outcomes

Discipline: Arts - CEA: 2D Animation and Gaming
Course Name Course Number
2D Game Level Design ANIM 141
  • Source and edit assets from online sources
  • Create art and animation suitable for a game
  • Write a Game Design Document (GDD) for a short game
  • Use a narrative structure to create an engaging experience in a game level
  • Arrange game mechanics to create suitable gameplay in a level
Advanced Principles of Animation ANIM 109
  • Demonstrate line clean-up skills.
  • Anim 109 students will be able to successfully execute the advanced "Principles of Animation."
  • Outcome/Objective Students will be able to render a convincing 'walk cycle' to a given character.
  • Demonstrate in between drawing analysis and execution.
  • Interpret timing sheets.
  • Outcome/Objective Students will be able to demonstrate ?line clean-up? by taking rough pencil sketches and transforming them to final inked drawings.
  • Develop and render advanced character movements through cycles of walking, running, throwing, and anticipation.
  • Translate storyboards to layout drawings for staging and key posing of character animation.
  • Animate drawings with arc, squash and stretch, timing, follow-through, overlapping action, and drag.
Building Worlds in Virtual Reality ANIM 210
  • Tell stories through virtual spaces.
  • Source art and animation assets that are usable in VR projects.
  • Design sound to enhance immersiveness in VR worlds.
  • Build virtual spaces using the game engine.
  • Planning the production of a VR experience.
Character Development ANIM 116
  • Develop a cohesive cast of characters.
  • Create five point character turnarounds.
  • Outcome/Objective Students will be able to create a model sheets for each of their own characters.
  • Outcome/Objective Students will be able to demonstrate a clear understanding of rendering a basic character, of their choice, with consistency.
  • Produce character comparison charts.
  • Render character emotions through body posing.
  • Create drawings exploring a variety of facial expressions.
  • Develop and render characters on-model.
Digital Animation ANIM 175
  • Produce motion graphics demonstrating the use of logic and creativity per industry standards.
  • Outcome/ Objective Students will be able to create web compatible animation through the proper use and workflow of the Flash interface.
  • Outcome/ Objective Students will be able to create an animated movement for an object using motion tweening and the motion editor.
  • Manage project timelines, layers, and compositions for efficient animation.
  • Use software and techniques common to the motion graphics field.
  • Create original motion graphics that synthesize the principles of animation, design, and cinematography appropriate to the field.
  • Analyze and evaluate motion graphic projects for content, technique, and design through oral and written critique.
Digital Paint and Ink ANIM 100
  • Synthesize painting and drawing techniques to create stylized artwork.
  • Export digital content for use in other software programs.
  • Demonstrate the use of digital drawing tools for both bitmap and vector software.
  • Create drawings and paintings using custom brush libraries.
  • Use Bezier paths to digitally ink vector graphic drawings.
Game Prototype Production ANIM 151
  • Set up 3D characters and animate them using motion libraries.
  • Construct environments in the game engine.
  • Source and edit 2D and 3D art assets suitable for game engines.
  • Build props and environments in Maya, and integrate them into a game engine.
  • Create and edit materials and textures in a game engine.
Introduction to Gaming ANIM 131
  • Create the layout of a game level in a computer game
  • Design art and animation for a computer game
  • Develop a prototype of a board game.
  • Build simple game mechanics for a computer game using the game engine provided.
  • The student is able to improve a game iteratively.
Introduction to Virtual Reality Design and Technology ANIM 122
  • Write a suitable story that takes advantage of the Virtual Reality technologies.
  • Identify current tools and technologies in Virtual Reality, Augmented Reality, Extended Reality and Extended Reality.
  • Find assets online and process 3D art assets suitable for VR projects
  • Design VR experiences in a game engine using game mechanics.
  • Design virtual spaces, sound and light for immersive experiences suitable for evoking emotions and narrating stories in a game engine.
Motion Graphics, Compositing and Visual Effects ANIM 172
  • Outcome/ Objective Students will demonstrate the animation principles of 'easing in and out' in motion graphics work.
  • Manage project timelines, layers, and compositions for efficient animation.
  • Students will demonstrate the ability to create and composite using an alpha channel.
  • Create original motion graphics that synthesize the principles of animation, design, and cinematography appropriate to the field.
  • Use software and techniques common to the motion graphics field.
  • Produce motion graphics demonstrating the use of logic and creativity per industry standards.
  • Analyze and evaluate motion graphic projects for content, technique, and design through oral and written critique.
Principles of Animation ANIM 108
  • Create drawings that convey action in terms of movement, emotion, attitude, and expression.
  • Anim 108 students will be able to successfully execute the "Principles of Animation."
  • Outcome/Objective Students will be able to render fluid "squash and stretch" movements for a bouncing ball.
  • Outcome/Objective Students will be able to render fluid "arc" movements for a falling leaf.
  • Render basic animation movements for characters or objects while applying the mechanics and timing of squash and stretch, key poses, secondary actions, follow through, staging, overlapping action and weight.
  • Apply action analysis and observations to animated drawings.
  • Draw to present story points or ideas completely and clearly through staging.
Storyboarding ANIM 115
  • Outcome/ Objective Students will be able to create storyboards that show continuity between shots.
  • Outcome/ Objective Students will be able to identify the formal elements of story.
  • Sketch key emotions and body language.
  • Identify the elements of a story.
  • Analyze a story's potential for animation.
  • Synthesize the theme (premise) of a story.
  • Render effective storyboard panels including notation.
Work Experience in New Digital Media ANIM 137A
  • Outcome/ Objective Students will be able to identify their role as an artist in their chosen field.
  • Outcome/ Objective Student will understand the expectation and value of teamwork.
  • Outcome/ Objective Student will understand the expectation and value of teamwork.
  • Outcome/ Objective Students will be able to identify their role as an artist in their chosen field.